Dungeonquest

Resources

House Rules

Amulets

Amulet of Death

Bright Flame and Serellia can both roll to remove the Amulet of Death.

Amulet of Dragonfire

Instead of being killed instantly, the character is breathed on for D6+6 damage. If they survive, they flee from the treasure chamber and can move as normal on their next turn.

Amulet of Levitation

Can also be used to cross a Chasm tile.

Catacombs

Hole in Roof

A rope allows you to automatically escape.

Damage

Any hit by a character will do at least 1LP damage. Other things such as traps and sneak attacks can do no damage to a character.

Doors

On a Door Jammed Shut result you can smash the door open by rolling Strength or less on D12.

Dragon Fire

Bright Flame's Sacrifice

Bright Flame takes all the Dragon breath damage for Serallia. Dropping treasure and fleeing still happen.

Loot the Body

If a character dies in a way that leaves body and equipment lying around intact (no bottomless pit, cave-in, intelligent foe, or Dragons Chamber), another character may be able to loot the body. To see if the loot remains draw a room card for each turn the dead character would have had. If an intelligent foe or cave-in is not drawn then, when the looter gets to the body and finishes encountering the room, they gain all the treasure, potions, unused Rings, and rope the dead character was carrying.

Rings

Ring of Warning

This ring can avoid any trap before drawing a trap card, or the traps directly in the Room deck, not just those from room tiles.

Rings and Looting

Ring(s) that have not been used can be looted using the Loot the Body rule.

Sneak Attack

Armour may be chosen instead of luck.

Treasure

Spell Book

1-2 Alarm! is D6+6 damage instead of instant death.

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