These give either a bonus to a roll or reduce wounds or wind taken. In Phudge Deadlands they cannot be traded in for Bounty Points. Each player can keep a maximum of 4 chips between sessions.
| Bonus | Wound Level Reduction | Wind/Scratch Recovery | Coincidence | |
|---|---|---|---|---|
| White | Advantage | 1 | 2 | Minor | 
| 2 White | +1 or reroll | |||
| Red | +2 and Marshall draws a chip | 2 | 4 | Major | 
| Blue | +2 | 3 | All | |
| Legend | +3 | All | 
The costs to improve Traits when spending Bounty Points are shown below.
| Terrible to Poor  | Poor to Mediocre  | Mediocre to Fair  | Fair to Good  | Good to Great  | Great to Superb  | |
|---|---|---|---|---|---|---|
| Attribute (Trait) | 6 | 12 | 18 | 24 | 30 | 36 | 
| Skill (Aptitude) / Hex / Miracle | 2 | 4 | 6 | 8 | 10 | |
| Extra skill Concentration/Specialty | 3 | |||||
| Gift (Edge) needs Marshall approval  | 
1pt = 5 bounty 2pt = 8 bounty 3pt = 11 bounty  | |||||
| Trick (from H&H) | 2 | |||||
Deadlands is a trademark of Pinnacle Entertainment Group, Inc.
(This page uses style sheets and the Deadlands Font to make it look purty.)